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Logic world
Logic world





When it becomes powered the Oracle has a 50/50 chance of putting out a High or Low signal. The image below can be imagined as a sequence of events, occurring one after the other However, if you depower the top pin and then attempt to switch the input signal Low, the output will remain High. Likewise, so long as that top pin has power, if the input signal goes Low again the output will as well. The High signal will only pass to the output if a High signal is passed to the tall, thin pin on top of the D-Latch. If you put a High signal into the input pin, initially the output will remain Low. A D-Latch allows you to memorize a signal. If you put in a 10 tick signal into the same delayer, then a 10 tick long signal will come out 10 ticks after the original signal began.Īlright, this is the trickiest bit of logic to explain. So if you put a 5 tick long signal into a 10 tick Delayer, nothing will happen. One important thing to note is that if the incoming signal is shorter than the desired delay, no signal will go through. Functions the same, just requiring more High signals before outputting its own.ĭoes what it says on the tin, puts through the same signal that comes through its long pin, on a tick delay equal to the number on its face. There is no OR Gate in Logic World since you can wire multiple inputs to a single pin, which accomplishes the same goal.Īn AND Gate lets a signal through if all of its inputs are High.Ĭan be changed to have more input terminals. If neither or both inputs are High, no signal will pass through. Whatever signal is placed into the top, the side will put out the opposite.Īn XOR Gate, also known as an “Exclusive Or” Gate, puts out a true signal if one of its inputs is High. While sitting in a chair however, all keyboard inputs are ignored except Escape to exit the chair, so you can manipulate your Keys more easily. Since Space is also jump in-game, that can become a bit of a nuisance. Say you want to use your Spacebar as a Key, as discussed in the previous section. Gonna break the natural order of things for this one, since it is directly related to Keys.

logic world

Has a standard and Panel version.Įdit: Change which keyboard key is associated with it Keys will not respond if you cannot see them, either because you are not directly facing them or because you are too far away. Keys are associated with the actual keys on your keyboard, so push the key listed on its face, and you’ll see the button in game also get pressed. Push the button, it puts out a High signal of the same length that you hold down the button. Several other parts have a Standard and Panel version but they all act identically, so I’ll just mention that feature in passing from now on for those parts that have the option. This is why you can’t place them on the ground, there’s no other side for the peg to come out through. They work identically, only difference being that the Panel Switch moves its input through the surface it is attached to. Starting with the easy stuff, skip ahead some if you aren’t interested.įlick the switch, and it puts out a constant High signal with 0 lag until it is flicked again. You cannot directly wire an incoming signal to it, and if you indirectly pass a signal to it then it will refuse to travel down the wire that is attached to the output Peg.

logic world

Their functions are for the most part obvious, but there are some key differences and interesting interactions that make them worth briefly discussing.Īn input Peg allows outside signals to be passed into the part it is connected to, while an output Peg only allows signals near it that come from its attached part. Input Pegs are long and thin, while output Pegs are short and fat. Pegs are how you send and receive signals to/from most parts in the game. If I put N/A, it means for one reason or another ticks are irrelevant for that piece. Lag refers to the number of in-game ticks the piece in question takes to process its output. Edit refers to what options you have when you right click and go to the edit menu of the item.

logic world

  • At the bottom of each part there’s an Edit and Lag section.
  • I use the terms power and depower as well, power meaning to put a High signal through the input, and depower meaning to make a High signal go Low again.
  • When I talk about High and Low signals, I mean whether or not a wire is red (red = High, black = Low).
  • Just note that whichever term I use, they mean the exact same thing.
  • I tend to use the words Pin and Peg interchangeably.
  • Some quick things to note before we start off: This guide explains the basics of how most parts in the game work.







    Logic world