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The multiplayer modes are good for a laugh, but there’s little depth. Speaking of longevity, that’s what Tank! Tank! Tank! lacks. The battle modes would be perfect for online matches and internet capabilities would really extend the longevity of this game. This mode was designed specifically for Wii U, and actually has a good control scheme on the GamePad, fancy that! However, the multiplayer in Tank! Tank! Tank! is just for your buddies in the living room there’s no online functionality to be found at all. One mode that I had the most fun with was called “My Kong,” where one player using the Wii U GamePad controls a monster attacking the other players in tanks. The modes have you either battling monsters alongside your friends, or fighting against each other. On the flip side, the multiplayer modes are loads of fun, provided you have friends to play them with. This process often entails having to replay the same missions up to three or four times, and this gets tiring pretty quickly as it serves no purpose other than to prolong the single player mode. Instead, it requires the player to go back to previous missions and replay them using different tanks in order to earn enough medals to open new levels. Every five to six missions or so, the game doesn’t open the next mission. After playing multiple missions in a row, I would often be hit with a roadblock. The missions themselves are short and action-packed, but the level progression system in place really boggles my mind. Sadly, Tank! thinks I enjoy playing these missions much more than I actually do. The missions are strung along by a very barebones story, so the fun is all to be had in the simple joys of blasting.
#Wii play tanks with friends series
The single player mode is a series of various missions where you must blast different monsters in different locales. This control style might have worked in an arcade setup, but it’s definitely not optimized for consoles.Īs for modes, Tank! Tank! Tank! has a single player mode and four different multiplayer offerings. It works most of the time, but there were times where my reticule would decide to target something off in the distance, and I had no say in the fact that my camera angle would be adjusted accordingly. Sometimes, I found my tank at the mercy of the game’s auto-aiming system.
#Wii play tanks with friends manual
This means there’s no manual aiming here, which is quite the nuisance. Up and down moves forward and back, and left and right turn… well, left and right. However, this is not dual analog control. Every single button shoots, and both joysticks and the control pad move. You can use any controller that is compatible with Wii U to play as the button layout is elementary. From the moment you pick up the controller, it’s obvious that Tank! was originally an arcade game. It’s too bad then, that piloting these tanks can sometimes be a bother. It’s a very shallow leveling system, but it can be rewarding to level up your favorite tanks so you can wreck face.
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Battling with tanks in missions earns you experience, which in turn levels up tanks and increases their capabilities. In the single player mode, you can unlock more than a dozen tanks, each with its own weapons and stats.
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The game also has a wide variety of tanks to pilot. Pick from a few dozen crazy templates, and you’ll then be prompted to take a snapshot of your mug with the Wii U GamePad which then appears as your avatar above your tank during the game. My favorite touch is definitely the picture icons that players can choose from. Tank! Tank! Tank! never seems to take itself seriously, and has a healthy dose of Japanese-style craziness all round. The presentation in this game is quite polished, and I love the quirkiness of the entire affair.
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A wide variety of monsters, robots and bosses come at you full force, and the action never stops. It’s standard arcade fare, and this over the top action is what Tank! does best. There are monsters attacking in the city and countryside. Tank! Tank! Tank! is an incredibly simple game. Unfortunately, though, the home console format isn’t really the best fit for this three-year-old arcade game. Yes, it’s been depicted in films and video games for over half a century, and now the kaiju has come to Wii U in the form of Tank! Tank! Tank! It was originally an arcade game made in 2009, and Namco has now ported Tank! to Nintendo’s new system as a launch title. Not a day goes by without a Japanese city being ravaged by some form of mechanical mutant menace from outer space, if you are to believe the cultural phenomenon known as kaiju (giant monster movies). If there’s one thing the Japanese do incredibly well, it’s make crazy monster movies.
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